01 / TERRAIN · HOUDINI PCG

Procedural Biome程序化生物群系

Timi Studio, Tencent · Procedural content generation for shipped titles 腾讯天美工作室 · 为已上线项目做程序化内容生成
RoleTechnical Artist
StudioTimi · Tencent
FieldPCG · Biome
ToolsHoudini

As a Technical Artist working on procedural content generation (PCG), I shaped the visual identity of in-game worlds — using procedural techniques to deliver captivating, dynamic environments across two shipped titles.

作为参与程序化内容生成(PCG)的技术美术,我为游戏世界塑造视觉基调 —— 用程序化手法为两款已上线项目交付引人入胜、动态多变的环境。

01DELTA FORCE · 2021.11–2024.08

Delta Force — Biome Procedural Generation三角洲行动 —— 生物群系程序化生成

Engaged in the development of Delta Force, actively contributing to the procedural content generation (PCG) process for multiple scenes. Key responsibilities included the creation of PCG recipes, resulting in the generation of diverse and immersive content such as:

参与《三角洲行动》的开发,为多个场景积极贡献程序化内容生成(PCG)流程。 主要职责包括编写 PCG recipe,生成多样而沉浸的内容,例如:

This role has provided a unique opportunity to shape the visual identity of the game, leveraging procedural techniques to deliver captivating and dynamic in-game environments.

这份工作让我有独特的机会去塑造游戏的视觉基调,借助程序化手法交付引人入胜、 动态多变的游戏内环境。

Geographic Data Analysis and Calculation地理数据分析与计算

Through meticulous calculation and analysis of diverse terrain information, multiple sets of geographic data can be derived.

通过对多样地形信息的细致计算与分析,可导出多套地理数据。

Geography-Informed Color Mapping基于地理信息的色彩映射

Utilizing a color map based on geographical information enables the tinting of terrain and vegetation, enhancing immersion and contributing to a more realistic visual experience.

利用基于地理信息的色彩图,为地形与植被上色,增强沉浸感并带来更真实的视觉体验。

In-Engine引擎画面

In-engine landscape 1
In-engine river valley
In-engine rocky slope
02COD: MOBILE · 2021.07–11

Call of Duty: Mobile — Black Out使命召唤手游 —— Black Out

Actively participated in vegetation distribution for the Black Out level of Call of Duty: Mobile, contributing to the game's dynamic world. My role was to tune the vegetation generation to craft realistic landscapes. This experience not only sharpened my technical skills but also deepened my understanding of building scenes within the fast-paced realm of mobile gaming.

积极参与了《使命召唤》手游"Black Out"关卡的植被分布制作,为游戏的动态世界做出了贡献。 我的职责是调节植被生成方式打造写实的景观。这段经历不仅提升了我的技术技能,也加深了我对在快节奏的 移动游戏领域中构造场景的理解。

Call of Duty Mobile Black Out vegetation scattering
03PROCEDURAL ROCK · VOP

Procedural Rock — VOP Shader程序化岩石 —— VOP 着色

A procedural rock look built entirely in VOP — layering noise-driven surface detail and geography-aware tinting to generate varied, believable rock surfaces without hand-authored textures.

完全在 VOP 中构建的程序化岩石外观 —— 通过噪声驱动的表面细节与地理色彩映射叠加, 无需手绘贴图即可生成多样而可信的岩石表面。

04PERSONAL PROJECT

Personal Project个人项目