04 / GAME · MANAGEMENT · UNITY

Panda Nebula Hotel熊猫星云旅馆

Cartoonish Chinese-style hotel-management game · Technical Artist 卡通中国风酒店经营游戏 · 技术美术
RoleTechnical Artist
TypeManagement Game
EngineUnity
StyleChinese Cartoon
Panda Nebula Hotel key art
01IMMERSIVE BACKGROUND SETTING

A Hotelier's Odyssey旅店主的旅程

As the game's protagonist, players assume the role of a young inheritor, immersing themselves in the challenges of hotel management.

玩家扮演游戏主角 —— 一位年轻的继承者,沉浸于酒店经营的种种挑战之中。

Pan-nebula Grand Hotel welcome scene
02LEVEL CONTENT OVERVIEW

Level Content Overview关卡玩法概览

In each level, players face the task of efficiently removing designated furniture from the guest's room within a set time frame, and restoring the space to its original state.

每一关,玩家需要在限定时间内高效地移走客房中指定的家具,并将空间恢复原状。

Upon successful completion, players receive the removed furniture and coins as rewards.

成功完成后,玩家会获得移走的家具与金币作为奖励。

Guest room level
A guest room to restore待整理的客房
Night-mode level
Night-mode level夜间模式关卡
Level layouts overview
Level layouts across the hotel酒店各关卡布局
03ART STYLE

Our Art Style我们的艺术风格

Our art style embodies a cartoonish Chinese aesthetic, highlighting elements such as peaches, pandas, and bamboo. A predominant light-purple color palette, complemented by minimal black and white accents, is employed.

我们的美术风格是卡通化的中国审美,突出桃子、熊猫与竹子等元素。以浅紫为主色调, 辅以少量黑白点缀。

Shiba character with bamboo scarf
Character — Shiba with a blue scarf角色 —— 系蓝围巾的柴犬
Pet nest concept
Pet nest concept宠物窝概念
04MY CONTRIBUTION · TECHNICAL ART

My Contribution我的贡献

As Technical Artist, I worked across gameplay scripting, 2D lighting, character rigging & animation, and in-game visual effects.

作为技术美术,我的工作横跨玩法脚本、2D 灯光、角色绑定与动画,以及游戏内视觉效果。

C# scriptingC# 脚本 Gameplay logic and interactions implemented in Unity with C#.用 C# 在 Unity 中实现玩法逻辑与交互。
2D lighting2D 灯光 Night-mode lighting that sets the mood of each room.营造每个房间氛围的夜间灯光。
Character rig & animation角色绑定与动画 Rigging and animating the cartoon characters.为卡通角色做绑定与动画。
Visual effects视觉效果 In-game VFX supporting feedback and polish.支撑反馈与打磨的游戏内特效。
Character turnaround sheet
Character rig — turnaround sheet角色绑定 —— 三视图
Night-mode 2D lighting
2D lighting — night mode2D 灯光 —— 夜间模式
Furniture card UI
Furniture card interface家具卡牌界面